Natural Magic
Introduction
Magic is in everyone and everything; from the tiniest insect to the largest creatures to even plants! It is sometimes known as The Soul or Spirit however not everything has the ability to expel magic.
Creatures that can naturally use their magic are extremely rare and their power is nothing compared to what a Phoenix can do. These creatures can exhaust themselves quickly and it has been known to sap at their own life; causing them to die early so the magic is often only used in self defense.
Plants that give off magic energy will always glow at night; and glow the colour they are attuned too even if their petals and leaves are different in colour.
Weather also has been sighted to exhort Magic however these are considered highly dangerous and are known as 'Natural Magic Disasters'. When appeared, they've been known to destroy buildings and kill over 1000 birds if proper defenses are not taken. However these are rare and only a few have been recorded in History.
Creatures that can naturally use their magic are extremely rare and their power is nothing compared to what a Phoenix can do. These creatures can exhaust themselves quickly and it has been known to sap at their own life; causing them to die early so the magic is often only used in self defense.
Plants that give off magic energy will always glow at night; and glow the colour they are attuned too even if their petals and leaves are different in colour.
Weather also has been sighted to exhort Magic however these are considered highly dangerous and are known as 'Natural Magic Disasters'. When appeared, they've been known to destroy buildings and kill over 1000 birds if proper defenses are not taken. However these are rare and only a few have been recorded in History.
Magic Aptitude
Aptitude is what element someone is attuned too. Some creatures and all plants are forced into 1 certain element depending on their species. But there are other creatures that aptitude is decided when they are born/hatched; these creatures include all birds and anything that is able to fly as it is said they can reach the skies so they get priority.
While many believe it's the first touch of moonlight that decides what element someone gets; it is actually the whole sky no matter day or night. The moon just happens to follow the patterns given. This sky is nicknamed "The Celestial Light" by those who understand magic.
The known Aptitude with Moon Cycle Pattern goes as follows:
New Moon - Tenebris (Darkness) - Dark Purple/blue (Or very dark shades)
Waxing Crescent Moon - Venenum (Poison) - Magenta
First Quarter Moon - Terra (Earth) - Green
Waxing Gibbous Moon - Aer (Air) - White
Full Moon - Lux (Light) - White (Or very bright tints)
Waning Gibbous Moon - Ignis (Fire) - Red/Orange
Last Quarter Moon - Aqua (Water) - Blue
Waning Crescent Moon - Psychica (Psychic) - Pink
While many believe it's the first touch of moonlight that decides what element someone gets; it is actually the whole sky no matter day or night. The moon just happens to follow the patterns given. This sky is nicknamed "The Celestial Light" by those who understand magic.
The known Aptitude with Moon Cycle Pattern goes as follows:
New Moon - Tenebris (Darkness) - Dark Purple/blue (Or very dark shades)
Waxing Crescent Moon - Venenum (Poison) - Magenta
First Quarter Moon - Terra (Earth) - Green
Waxing Gibbous Moon - Aer (Air) - White
Full Moon - Lux (Light) - White (Or very bright tints)
Waning Gibbous Moon - Ignis (Fire) - Red/Orange
Last Quarter Moon - Aqua (Water) - Blue
Waning Crescent Moon - Psychica (Psychic) - Pink
Dormant vs Active
Active:
Active Aptitude is the ability to exhort magic psychically. This can include causing fires, summoning rain or even mutating their body into an element. Some creatures: e.g. Wyverns, Chimeras, Peryton. Are born with Active Aptitude and are considered dangerous if others aren't careful. Plants are also capable of having Active Aptitude and are often the cause of climates not matching geologically. For example: Snow could be seen on a desert if a plant with Aqua (snow ability) is planted. |
Dormant:
Not all creatures have an 'active' Aptitude; this also includes birds but this doesn't mean they are weaker. Even in a dormant state; it still carries some effect to the host. Someone trained with Alchemy are able to figure out what someone's Aptitude is by watching others and seeing where their strengths lie. While most creatures and plants will continue to have a dormant Aptitude: Birds have the ability to 'unlock' their Aptitude to an Active state: This is when they become Phoenixes. |
Dormant Passive Effects (With Birds):
Tenebris (Darkness): Have the Ability to be quiet both walking and flying if desired.
Venenum (Poison): A slight Immunity to diseases; even being able to heal from them quicker than normal.
Terra (Earth): Can take more hits than normal and have a slightly higher chance to survive fatal wounds.
Aer (Air): Are quicker than their species speed and have quicker reflexes when flying.
Lux (Light): Able to exhort less energy for mundane tasks to be able to keep going for longer periods of time. However, they're always heavy sleepers.
Ignis (Fire): Have a slight immunity to different temperatures. While extremes can still kill them; a normally warmer climate bird can be completely fine in snow/tundra without clothing needed.
Aqua (Water): A 'thicker' waterproof layer enough to land and taken off again even in water or heavy downpour.
Psychica (Psychic): Have a great insight in other birds; able to pick up on the smallest of behaviours enough that they can tell the truth from a lie or even use it against them.
Special
Inanis (Void): Magic is almost not at all affected, including healing and enchanted weapons. Strong spells are needed to bypass this passive ability.
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Venenum (Poison): A slight Immunity to diseases; even being able to heal from them quicker than normal.
Terra (Earth): Can take more hits than normal and have a slightly higher chance to survive fatal wounds.
Aer (Air): Are quicker than their species speed and have quicker reflexes when flying.
Lux (Light): Able to exhort less energy for mundane tasks to be able to keep going for longer periods of time. However, they're always heavy sleepers.
Ignis (Fire): Have a slight immunity to different temperatures. While extremes can still kill them; a normally warmer climate bird can be completely fine in snow/tundra without clothing needed.
Aqua (Water): A 'thicker' waterproof layer enough to land and taken off again even in water or heavy downpour.
Psychica (Psychic): Have a great insight in other birds; able to pick up on the smallest of behaviours enough that they can tell the truth from a lie or even use it against them.
Special
Inanis (Void): Magic is almost not at all affected, including healing and enchanted weapons. Strong spells are needed to bypass this passive ability.
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